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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.04.20 22:25:00 -
[1]
Quote: As for the Blockade Runner others are correct. Flown right they are very hard to catch even today. Although an instalocking HIC does seem a bit overpowered. With one of those present not sure how anyone would expect to get away.
Nano'ed Transport, Improved cloak II and a 10mn MWD. Align and cloak at the same time (nobody can instalock that!), decloak when the MWD burst finishes and you're warping off instantly to your target.
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I don't see anything inherently wrong with a ship type NOT being totally invulnerable when traveling in low-sec.....
Knowing what I know about the Transport class and lowsec ninjaing, I give the HIC more slack these days.
*however* While you're right nothing should be invulnerable in low sec, I don't believe something should have no counter beyond "blowing the ship up".
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.04.21 01:17:00 -
[2]
To rephrase you a little,
Quote: Interceptors are very good tacklers if you fit a warp scrambler/disruptor.
Battleships do big DPS if you put a gank fit on it.
Stealth bombers are awesome if you fit them with cruise launchers.
Problem here is, if you fit stabs on a transport ship, you still get tackled and popped.
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.04.21 05:50:00 -
[3]
Edited by: Jmanis Catharg on 21/04/2008 05:50:57
Quote: Which is why you don't fit stabs on transports any more.
My point being *everything* to do with ships and flying has a counter in EVE (well, maybe not titans :P ). Warp core stabilizers are for nothing more than countering warp scrambling. Trouble is people know if you're sane you'll never, ever do that, since you'll be ganked, hicced or whatever in the align time you lose thanks to fitting stabs instead of nanos.
End of the day, WCS is pointless, the effect of a HICs warp-focusing script has zero counters, contrary to every other module in the game. Is this fair? Maybe. Doesn't change the fact WCS is less useful than structure tanking.
[QUOTE] Filling a blockade runner's lows with warp core stabilizers wasn't the best of possible fittings even before heavy interdictors came along.[/QUOTE] had 100% success before hics with it...
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.04.23 04:34:00 -
[4]
Edited by: Jmanis Catharg on 23/04/2008 04:35:21
Quote: I dont think blockade runners should be a get out of camp free card. Every camp dosnt have a hic and even the ones that do dont alway have a perfect set up to sang and stop you so it just another risk factor to take into account. Trying to get 1 ship solo thru a camp of 4-8 people shoudnt be easy if you ask me.
What a poster before said:
Quote: Interceptors aren't very good tacklers if you don't fit a warp scrambler/disruptor.
Battleships do **** DPS if you put small guns on them.
Stealth bombers are worthless if you fit them with rockets and autocannons.
So if you don't have *the best* available gear for camping, you won't take out *the best* transport ships fitted with *the best* gear.
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Filling a blockade runner's lows with warp core stabilizers wasn't the best of possible fittings even before heavy interdictors came along.
My bad, Transport Ship (i.e. bustard),, 5 stabs was a pretty useful (cheap) fit for most camps imo. Doesn't work to nano a Transport ship, you're still looking at about 5 secs for warpout.
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What's wrong with you? There's a huuge amount of counters. Inertias, MWD+cloak, going back to gate, jamming. Just drop the WCS mentality and try to fit your transports accordingly.
Never been instalocked hey? Took me a while before someone with proper skills and talent did it too.
But on the side, what's wrong with the WCS mentality? They have an *express* purpose to stop ships being jammed at some pretty chunky penalties that nerf any ship to death fitting them. It's the same reason why un-jammable MOMs were a problem.
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